Description
quick render testing some new fractal terrain generation techniques in a composition.
the method is basically using an exported jwildfire fractal as a displacement map, but I've always struggled to get detail without producing unusable large objects. Im working on a geonodes setup that will subdived the geometry in a more logical way, so I dont have to do as much cleaning.
The rocket-plane is an old model, from like 2015. part of a series of spacecraft I made in autodesk inventor with an eye toward 3d printing them for some tabletop gaming, I never ended up getting access to the printer tho
this is the first thing Ive composited it Clip studio instead of Photoshop. the motion blur, clouds and wingtip streaks were made in csp.
Im trying to transition away from photoshop, both because I know my 2008 edition of Photoshop is on borrowed time, and because csp is a massively better painting and animation program. its just... 16 years is a long time to get used to software