Description
upd: updated with their title cards and flavor text!!
MORE FAUNS.. these guys took 17+ hours total LOL christ..
part of the profits will go towards helping Urubogu get a new computer!! his has been chugging
for a good while and is only getting worse. i'd like him to have something functioning to use...
the fauns (or satyrs!?) are themed off of the different regions i imagine they come from!
the oceanic region, the volcanic region, and the arctic region!
2-month payment plans are available for these guys starting bids of $1200+
with the downpayment being $600. i have never done a payment plan this long and the idea
does make me a bit antsy, but i wanted to try it out. please let me know before bidding if you're gunning for the plan!
no need to wait for me to respond, just a heads up is good
these guy's AB will be posted tonight at 10pm, on the 27th, i'd like to make it longer but i need to cover a bill x___x
the auction itself will end tonight at 11pm, on the 27th
>here is a countdown<
if you miss claiming a character, please don't send
the new owner unsolicited offers
if you bid within the last 10 mins of the auction, snipe guard will be activated
and the auction is extended by +20 minutes
i'm beat after allnighter-ing these guys so i'll update them later with their fancy title cards and story (:
of the Oceanic
SB: $100
MI: $5
AB: $1050
CLOSED
STORY:
On an island surrounded by the endless expanse of the ocean, there is a young faun who is unorthodox by all definitions of their peers. Mainly - though they do not mind mingling with other villagers and are quite pleasant - they disappear for long stretches of time during the day, slipping down to the shore and the winding caves nobody dares come close to.
There are whispers about it, of course. Worried shakes of the head. "Remember when Al'un was curious as they were? They were caught in the caves as the water rose, and never returned." Without meaning to the faun has become a cautionary tale for faun children. To not be that nosy.
One day they appear late for the community feast, sopping wet head to toe and with a satisfied gleam in their eye. Under their arm is a great orb, perfectly blue and with the ocean waves' twisting movements visible inside it. A few curious children huddle close, escaping the snapping of their mothers hands trying to pull them back.
"Do you remember the old tales about our ancestors?"
The odd faun asks and crouches to meet their eyes, the children nod.
"That they came from the sea, and that is why we look the way we do? That they could communicate with water?"
As their voice grows more mystical and excited, older members start to look up from their meals and notice the orb, listening intently. There is a resounding gasp as the odd faun opens their palm and a ball of sparkling water appears, knocking the children back from sheer excitement and awe.
"Our communication to water was lost long ago, as you know. But starting today.. I think that might change."
Instantly the village erups into mystified murmurs, but are hushed by the jingling of the village chief's bedazzled horns as she slowly stands. An older faun, graced by lines in the face where her smiles used to sit. Her thin wrist is exposed as she apathetically motions towards her cave, the largest one on the island. Her grey eyes burrow through the odd faun's very being.
Suffocating silence. It is rare that anyone is addressed directly by her; she is ever the still and watchful guardian. That is why everyone's skin prickles with bumps when she speaks for the first time in years. A voice clear as water, sharp as ice against bare palms. To be addressed by her is to listen to the song of something otherworldly.
"We must speak. Come with me."
FLAVOR:
- currently the only one in the village who can control water, but they are teaching the younger fauns
- still visits the caves looking for treasure
- is getting used to water-breathing, but still chokes a bit on water sometimes
- their jewelry is all handmade, as they were pursuing the craft before adventuring
- fur is waterproof, like the rest of the village members
of the Volcanic
SB: $100
MI: $5
AB: $2400
Flying away with absol
STORY:
By the base of a volcano, in a dangerous region of many volcanoes, there is a bustling village of fauns that happily boast about their blacksmithing skills. How heroes far and wide have wandered up the dangerous mountain to see them, risking their lives seeking great swords for slaying great evil. Part of what makes their craft so desired is, of course, the magma-spitting dragon serving as the volcano's beating heart. She sits in the molten core, huffing and preening herself if she is not sleeping. And once a year she will emerge from the volcano's mouth like a serpent, spitting magma down the mountain that the villagers collect and use for smithing.
It is during that time of year the village looks toward the Pyre Lord.
It is not a permanent position. But it is a privilege to be chosen. A Pyre Lord must embody the essence of the very first chieftain's son, his bravery and strong heart. Be the very image of someone who could do what he did; which is single-handedly scale the volcano and drive the dragon into its place, saving the village from being swallowed whole by an endless magma stream. Once the magma collectors have done theirs, the chosen one must wave the ceremonial paddle and shout the very same words of the first Pyre Lord, standing at the mouth of the volcano menacingly, glowing with blinding heroism.
It is an ancient tradition that has been upheld for centuries.
So imagine everyone's shock when the dragon appears then, squinting down at the chosen Pyre Lord and growling deeply from her belly so that the ground rumbles.
"I grow tired of these games, faun. Too long have I allowed your people to keep me bound in this volcano. My patience has grown thin, and I am no longer amused by your flimsy swords and meager ceremonial sacrifices. I will end this here, and take for my prize the one who dares wave their herding tools at me as if I belong to common cattle."
In the blink of an eye her massive talons are wrapped around the faun. Her wings, leathery and so massive that they blot out the sun as they unfurl, emerge from the lava. Flecks of molten flame sprays from her body as she with one powerful beat of the wings shoots out of the volcano, leaving it empty and cold with no intent of returning.
The faun panics, wind whistling deafeningly in their ears drowning out the horrified screams of the village that in one single act was uprooted. Was this their fault? Is it because they were not truly chosen, and stole the paddle from their competition, then disposed of him out of a twisted sense of pride?
FLAVOR:
- the cracks in their horns and body are from exposure to the magma dragon, and a sign of their deepening bond
- has since their great escape started using the paddle as a weapon; it works great!
- harbors shame over disposing of the chosen pyre lord, is not ready to talk about it with dragon
- in their village, was one of the most physically strong fighters and proud of it
- touches their nose-bridge piercings while thinking
of the Arctic
SB: $100
MI: $5
AB: $1700
Hunting with absol
STORY:
There is an arctic region somewhere far north, shrouded by a necklace of thick and ancient pines, centered by a dazzling mountain with snow crowning its hair. Mostly it is spoken of in fiction. Used as a baseline for someplace fantastical and mysterious where you go to discover magic and ancient secrets.
In reality, there is less magic and more ancient beasts than ancient secrets. The area is near inhabitable. In fact, outside of the aforementioned necklace of pine trees it is not uncommon to see frozen-over bits of various carcasses. That alone is enough to send any daring adventurer running home to the warmth of the fireplace.
But there is one small group of fauns who live inside the border of trees. With their sharp wit and hunting skills, they frequently partake in a dance with death felling their next big prey for hides and food. One such faun is the "Moon Splinter." They are noticeable in their ways; how they use trees to their advantage, bounce themselves off the trunks in the middle of a fight as if there is elven blood in their veins. Some say that they have managed to split their own arrow clean in half - twice. These people usually like to credit their incredible skills to the boon of Moon Splinter's right eye.
You see, where a pupil would normally sit, they are instead glazed over by hues of blue and teal, dotted with white embers that appear to be stars.
According to legend, if one stares into a full moon and fires an arrow so accurately that they graze the celestial body, the moon will turn in her seat and look into your eyes. In that moment, they will be painted over with stars, and are empowered with blessings from the moon herself as proof of your marksmanship. Your arrow shall always strike true and never miss for as long as you live.
It is just unfortunate for Moon Splinter that they always squint their left eye shut even a little while after aiming, is it not? That must be why only one of their eyes carry the boon. Such are the whispers between the group members, although Moon Splinter refuses to confirm or deny the nature of their eye, choosing only to mull it over in private once in a while, staring from a perch of their choosing over the expanse of the snowy landscape that surrounds them.
FLAVOR:
- stubborn, stubborn, stubborn
- the eye may not have been a blessing, but a forbidden trade with a different magical entity instead.. the woods are thick with creatures after all
- the fang is not natural, they filed it themselves into that shape
- the piebald pattern is hereditary
- very flexible
- the scars are from an especially bad scuffle with a bear-like beast. they almost didn't survive
RULES
- Once the character has been paid the new owner will receive a transparent file.
- Price is in USD, and will be paid via Paypal!
- Do not bid with funds you don't have.
- Do not hide or retract bids - please be sure before bidding!
- Accounts less than 2 months old may not bid.
- You agree to follow Kit's ToS .