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DKeith357 — ST: DTR PADD History of Starfleet Marines 2374

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Published: 2018-06-28 16:17:56 +0000 UTC; Views: 1291; Favourites: 5; Downloads: 11
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Description This PADD contains an overview of Starfleet Marine Warfare during the early part of the Dominion War, 2374.   

2374: Setbacks Early in the Dominion War - Starfleet Marine Command was not prepared for the scale of ground combat seen during the early months of the Dominion War.  The Jem'Hadar were able to field large numbers of war-bred, experienced, soldiers the likes that Starfleet had never seen in combat.  The ground battles of the recent Federation / Klingon War seemed like skirmishes in comparison.  With a lack of large-scale ground combat, tactical and logistical experience, Starfleet was unable to successfully wage prolonged ground battles against the Dominion.  The Dominion was further able to rapidly land large numbers of fresh troops when attacking a base or colony world.  After a location had been taken, the Dominion would use slave labor to quickly construct defensive emplacements. Sensor jammers were commonly used to prevent beaming or strategic targeting from orbit of enemy positions. In response Starfleet became increasing reliant on field commanders to develop and implement tactictics in the field.  Providing fresh troops to the front lines continued to be a struggle for Starfleet.

Pic taken and edited from Transformer The Last Knight.
USS Dunnottar PADD mini design is by me for use with my Star Trek: Dunnottar series

STAR TREK: DUNNOTTAR, a series set primarily in the ‘Deep Space Nine’ and post novel era of STAR TREK lore, follows a team of Starfleet officers who take command of the USS Dunnottar. The Dunnottar is a front-line battleship, built by Starfleet, during a time of what seems to be constant conflict. The ship is crewed by mostly young officers who have learned the ways of Starfleet in a time which has tested the very ideals that the Federation was built upon. Many within Starfleet will wish to return to a time of exploration but they also realize how ill prepared Starfleet was for the recent conflicts. That must not happen again. Following the events of the Dominion War the Dunnottar is assigned to explore an area of space known as the Arthenn Expanse. An uncharted area filled with ancient civilizations and an evil that has been hidden from the galaxy since the days that the mysterious race known as the Travelers used ships to travel the stars. These are the voyages of the U.S.S. Dunnottar.

For personal, non-profit use only
No Copyright infringement is intended 

The Star Trek: Dunnottar idea began around ‎2008 by Darren Keith and is based in the amazing universe created by Gene Rodenberry.
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Comments: 3

ChuckBarnum1971 [2018-06-28 17:01:32 +0000 UTC]

"Starfleet Marine Command was not prepared for the scale of ground combat seen during the early months of the Dominion War. "

No, they were not. Even so, when Task Force 26 (My old RPG) sent in MACOS behind the lines, it was alongside former Maquis who knew how to fight asymmetric fights against the Cardassians and against the Jemmies, it worked pretty well. 

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DKeith357 In reply to ChuckBarnum1971 [2018-06-28 17:06:32 +0000 UTC]

I hadn’t thought of using the maquis as infiltration specialist. I am using them as ready to go pilots for the war effort though. I mostly just assume that we didn’t see this on DS9 because our heroes can’t be everywhere. The dominion war was huge! Not wait a week then fight another battle then wait another couple of weeks...

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ChuckBarnum1971 In reply to DKeith357 [2018-06-28 17:55:11 +0000 UTC]

"I am using them as ready to go pilots for the war effort though."

We (my former RPG group) was half Starfleet/half Maquis. I had one group of Maquis fly CAP around our base while we used the Ju'day-class raiders in, shall we say, in unique ways in and around the Badlands with capital ships. There was one sim where we went to Betazed to raise hell there with the Betazoid resistance after the planet was occupied by the Dominion.

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