Comments: 31
Onyana [2018-04-23 12:49:15 +0000 UTC]
Stunning! The skin is just wow!!
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Ryno16 [2013-07-24 16:18:42 +0000 UTC]
cool! Kinda reminds me of Nick lol
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Ryno16 In reply to CarolineLaplante [2013-08-08 14:53:03 +0000 UTC]
lol your welcome?
Make his eyes blue and it'll be him in 10 years.
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LjSketch [2013-07-14 14:03:09 +0000 UTC]
very nice!
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CarolineLaplante In reply to JPapu [2013-07-13 02:54:19 +0000 UTC]
thanks very much! nice work on your end too--watching!
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superhermit [2013-07-12 04:07:22 +0000 UTC]
looks pretty darn good
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Chenthooran In reply to CarolineLaplante [2013-07-13 19:25:47 +0000 UTC]
hey thanks for answering
yeah makes sense, I mean concept art isn't supposed to be a finished product on its own.
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Chenthooran In reply to CarolineLaplante [2013-07-17 13:08:16 +0000 UTC]
that's true, hard to see the benefit of hiding concept art if you're not even gonna put it in a book.
and those ncsoft guys have been really open with their artwork from the very first guild wars or at least factions. I remember checking out their giant dump threads on ca. Then other companies followed suit. good times
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CarolineLaplante In reply to Chenthooran [2013-07-17 15:35:50 +0000 UTC]
Yeah I think companies started to realize that people love seeing behind-the-scenes work. Although some 'concept art' I've seen was made after the concept was actually done lol.
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Chenthooran In reply to CarolineLaplante [2013-07-17 18:27:36 +0000 UTC]
lol do you remember which piece it was? actually might be better to say nothing.
can't say I haven't been tempted to do that a few times, usually after a throwaway sketch gathers momentum and becomes something cool.
I can never do it though, too much integrity... or fear of the inevitable shame
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Chenthooran In reply to CarolineLaplante [2013-07-18 14:31:43 +0000 UTC]
lol of course it would be EA, I think i saw something like that with deus ex too, they like to clean up the concept art after it's served its purpose. Though in their case they used some of it for the in game adverts/billboards etc
yeah that's not so bad, I was thinking of something more nefarious. pretending that the final piece was actually the product of a lengthy process, so I'd be drawing up fake thumbnails and fake iterations to justify a design that "just happened" >_>
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Chenthooran In reply to CarolineLaplante [2013-07-19 00:37:09 +0000 UTC]
a conspiracy! lol that's exactly it.
maybe it's easier to gather resources and follow a method when you're in a studio environment, I'm guessing, since there's a collective vision to work toward you can pool your findings. And you can be fuelled by team enthusiasm, if that's a thing and not just my naive imagination.
Wish I planned more but i seem to treat it like play so experimenting with the process and going off in a completely different direction halfway through happens more than it ought to. plus a lot of times the cool stuff is discovered accidentally while the method can give you rigid/samey results. I guess the way to make that work as a pro is just to explore a lot faster.
but I definitely need to shift away from aesthetics and more toward science. It's strange I'd forgotten that until now, last few years I was under the impression that i just needed to get better at rendering.
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superhermit In reply to Chenthooran [2013-07-12 04:07:54 +0000 UTC]
Im curious too. not sure if i understand the whole matte painting thing
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